What’s Above Us Part 6: Phases of the Moon
Part 6 explores the different phases of the moon, from New Moon to Full Moon to Waning Crescent, and explains how the direction of the light from the Sun impacts the moon’s visibility and shape...
Part 6 explores the different phases of the moon, from New Moon to Full Moon to Waning Crescent, and explains how the direction of the light from the Sun impacts the moon’s visibility and shape...
Part 5 explores the different aspects of the moon, including the dark side, the terminator (the dividing line between dark and light), and the craters that can be seen in pictures.
Part 4 explores how the Earth’s tilted axis and its orbit around the sun produces different seasons in different times of the year.
This comic features an alien named Smidge who explains the discovery of the planet Sedna and the Oort Cloud.
This activity tells the story of Subrahmanyan Chandrasekhar, a mathematician responsible for discovering the stars of a certain size become supernovas, instead of white dwarfs, when they collapse.
This infographic explores four different types of telescopes, where they are used, and how scientists use physics to combine different lenses and mirrors to learn more about space.
Students will learn about constellations and to describe the role of celestial objects in the traditions and beliefs of selected cultures and civilizations.
Part 3 explores the design of the seahorse tail and how, despite being unusual, their tale provides greater flexibility when moving.
Part 2 explores the design of a humpback whale’s flipper, which is the secret behind their graceful and agile swimming.
art 1 explores what viewers can expect from the Design Redefined series, what biomimicry is, and why we replicate design found in nature into modern technology.
The Design Redefined Video Series is an engaging resource for learning about biomimicry, the act of using designs found in nature and animals to inspire man-made technologies and innovations.
The What’s Above Us Video Series is an engaging resource for learning about the Earth’s atmosphere and the space beyond. Each video explores a different feature of the sky and provides examples of the interconnected...
The Stitches & Switches Booklet includes activities that explore and blend sewing and technology to get creative with electronic circuits.
Learn how to use Processing, a “flexible software sketchbook”. Discover how to code visuals and the basics of what is needed in a game.
AI is no longer relegated to the realm of futuristic cartoons or sci-fi blockbusters; it has quickly integrated into many aspects of our communities and homes. In their day-to-day lives, humans encounter various forms of...
Anybody who’s lived in a small town is probably used to receiving directions like, “Oh, I live in the house with the blue roof behind the Coop,” or “The Country Food store is just past...
This comic retells the history of the IBM computer named “DEEP BLUE” defeating chess grandmaster Garry Kasparov.
A generative adversarial network (GAN) is a pair of duelling systems playing a game. The discriminative network has been trained to recognize, or discriminate among, types of data.
The following short animations are intended for learners who have not yet set up a Facebook account or for those who have recently started.
Zoom is an example of a video conferencing platform used specifically for hosting meetings virtually by using a camera and microphone on your device (computer, tablet or smartphone).
Part 8 looks at fractals and meanders in nature.
Part 7 investigates hexagons and why and where they appear in nature.
Part 6 explores concentric circles and tessellations in nature.
Part 4 explains Fibonacci numbers in greater detail but also introduces Lucas numbers and phi.