Pathfinder Series
Author Jon Corbett will teach students about Pathfinder using Microsoft Small Basics in this series.
Author Jon Corbett will teach students about Pathfinder using Microsoft Small Basics in this series.
In this lesson plan series, author Leah Jackett takes students and teachers through a introduction to Unreal 4, how to plan and build a house in Unreal, and add assets into your created scene.
In this series students and teachers will be introduced to software programs GIMP and GraphicsGale, as well as how what tiling is and how to do it, and animation with these programs.
Have you ever wondered how the internet works? Well in this series author Daniel Nikpayuk will cover everything you need to know!
This lesson is geared towards students who want to learn code or make games. Students will be introduced to Twine with a working prototype.
The goal for this lesson is to teach students the important of inter generational oral stories and Indigenous culture.
Learn how to use the basic tools in Inkscape to create a vector art using a reference image.
Memes can be funny to share with friends and family. But sometimes they are offensive to other cultures. Learn what not to share online and cultural sensitivity.
Are you a fan of pixel art? In this lesson we take pixel art and make it 3D using voxels! Learn how to use Magicavoxel and create a world of your own.
Students will be creating an interactive story based on a novel they have already read through Twine!
Learn how to create Métis dot art by using traditional tools as well as the digital art software Autodesk Sketchbook!
Using App Lab students will learn the basics of developing an app and the basics of programming using App Lab and code.org.
Students will be introduced to signal processing and the theoretical behaviours needed to interpret pattering within a physical world.
With the internet being bigger than it ever was, it is important to develop critical thinking skills and learn how to find credibility online. Learn more about Critical Literacy.
In this module students will create a pixel art sprite with physical media and then transfer that image into a freeware program called GraphicsGale to make a useable PNG image file.
Students will receive an introduction to what Unreal Engine 4 does and learn how to navigate their projects.
Students will learn how to build a basic room in Unreal 4. This will include creating a house and using the brush tool to block out, or prototype their house for a later module.
Students will take their blocked out house from the second part of the module, “Building a House in Unreal 4”, and polish it with provided assets.
Students will understand pixel art and how to create it will provide a means of creating content for their own software, or modifying existing content of software they currently engage with.
This module expands on the basics of Pixel Art 1, teaching further techniques and terminology, and highlighting some common problems, using the open source software Graphicsgale.
The internet can be a complicated and scary space. Learn how to build healthy relationships with others while you navigate the web!
Two-Eyed Seeing is a teaching that when applied to media, encourages youth to respect and honour their Indigenous culture while using technology.
The main objective of this module is to introduce the core toolset of digital signal processing: Fourier Transforms and Filter Theory.