Design Redefined Part 2: Humpback Whales
Part 2 explores the design of a humpback whale’s flipper, which is the secret behind their graceful and agile swimming.
Part 2 explores the design of a humpback whale’s flipper, which is the secret behind their graceful and agile swimming.
art 1 explores what viewers can expect from the Design Redefined series, what biomimicry is, and why we replicate design found in nature into modern technology.
The Design Redefined Video Series is an engaging resource for learning about biomimicry, the act of using designs found in nature and animals to inspire man-made technologies and innovations.
Part 3 explores the different types of cloud formations, how they form, and where they can occur in the sky.
Part 2 explores the different phases in the water cycle, along with the concepts involved in the moving from one stage to another.
Part 1 explores each layer of the atmosphere and how they make up a protective surface for the Earth.
The What’s Above Us Video Series is an engaging resource for learning about the Earth’s atmosphere and the space beyond. Each video explores a different feature of the sky and provides examples of the interconnected...
How is AI already integrated into our daily lives and how will it continue to grow?
Can AI help bridge the gap between responsive, sufficient healthcare and those living in rural and remote communities? The increased presence of portable medical and robotic devices might be able to show us how.
The Stitches & Switches Booklet includes activities that explore and blend sewing and technology to get creative with electronic circuits.
AI is no longer relegated to the realm of futuristic cartoons or sci-fi blockbusters; it has quickly integrated into many aspects of our communities and homes. In their day-to-day lives, humans encounter various forms of...
Anybody who’s lived in a small town is probably used to receiving directions like, “Oh, I live in the house with the blue roof behind the Coop,” or “The Country Food store is just past...
This comic retells the history of the IBM computer named “DEEP BLUE” defeating chess grandmaster Garry Kasparov.
In this lesson, students learn how a computer can be taught to categorize objects. This is something students already have experience with.
When artificial intelligence (AI) advances to a certain level, it may be possible to have conversations with machines that feel like speaking to a human. This exercise tests the current state of AI to see...
A generative adversarial network (GAN) is a pair of duelling systems playing a game. The discriminative network has been trained to recognize, or discriminate among, types of data.
There are many ways to build machine learning programs. In this lesson, students explore two of the basic types of machine learning: unsupervised learning and supervised learning.
The following short animations are intended for learners who have not yet set up a Facebook account or for those who have recently started.
Zoom is an example of a video conferencing platform used specifically for hosting meetings virtually by using a camera and microphone on your device (computer, tablet or smartphone).
Explore the Samsung Galaxy 8.4 Tablet to learn the essential functions of the tablet.
As AI technology becomes more and more prevalent in data collection, researchers are learning how to employ and train AI algorithms in a way that helps further the research surrounding whale calls.
Part 8 looks at fractals and meanders in nature.
Part 7 investigates hexagons and why and where they appear in nature.