X/Y Memory Grid
This lesson provides students with a hands-on-way of understanding how X/Y coordinates work, which they can later apply to their work in Scratch as a memory grid!
This lesson provides students with a hands-on-way of understanding how X/Y coordinates work, which they can later apply to their work in Scratch as a memory grid!
Learn how to create Métis dot art by using traditional tools as well as the digital art software Autodesk Sketchbook!
Students will learn how to work with layers and transparency within the image creation software GraphicsGale.
In this module students will learn about the function of tiling within a game and how to create their own.
Students will build further on their animation knowledge and learn new techniques in GraphicsGale.
The techniques introduced in this module can help improve the quality of a student’s final pixel art graphics.
In this lesson students will build important game framework tiles. They will learn about variants and permutations of tiles.
Students will gain an introduction to the basic functions of Scratch through the creation of a game. Students will learn about ‘sprites’, costumes, and the use of sounds.