Building A House In Unreal 4: Part 2
Students will learn how to build a basic room in Unreal 4. This will include creating a house and using the brush tool to block out, or prototype their house for a later module.
Students will learn how to build a basic room in Unreal 4. This will include creating a house and using the brush tool to block out, or prototype their house for a later module.
Students will take their blocked out house from the second part of the module, “Building a House in Unreal 4”, and polish it with provided assets.
Students will understand pixel art and how to create it will provide a means of creating content for their own software, or modifying existing content of software they currently engage with.
This module expands on the basics of Pixel Art 1, teaching further techniques and terminology, and highlighting some common problems, using the open source software Graphicsgale.
The internet can be a complicated and scary space. Learn how to build healthy relationships with others while you navigate the web!
Two-Eyed Seeing is a teaching that when applied to media, encourages youth to respect and honour their Indigenous culture while using technology.
The main objective of this module is to introduce the core toolset of digital signal processing: Fourier Transforms and Filter Theory.