The Syllabics Translator
In the post we look at the Syllabics Translator extension on Chrome. We discuss the importance, but also the benefits of moving away from syllabics.
The Syllabics Translator Read More »
In the post we look at the Syllabics Translator extension on Chrome. We discuss the importance, but also the benefits of moving away from syllabics.
The Syllabics Translator Read More »
In this post we show you how to install the Syllabics Translator google chrome extension.
Syllabics Translator (Installation Instructions) Read More »
Pinnguaq co-presented an event called “An Evening To Celebrate Indigenous Games and Comics” here are some of the best games from the event.
Celebrating Indigenous Gaming and Comics Read More »
In this blog we talk about how art can tell a story. Visual art can tell us more information than a person can, this is prevalent in Inuit culture.
Storytelling – Art Alive 4 Read More »
In this blog we show how we take 2D art and bring it to life with Art Alive.
Bringing 2D Characters To Life – Art Alive 3 Read More »
In this post we will look at where the original ideas for Art Alive come from, how they grew into a life of their own, and where we see them going.
How Art Alive Began – Art Alive 2 Read More »
We are currently working with five of Pudlo’s prints and five original drawings to create interactive gaming experiences that explore the stories and life of Pudlo Pudlat of Kinngait (Cape Dorset), Nunavut.
Bringing Art To Life – Art Alive 1 Read More »
In this article we share more artwork about our game Qalupalik. We show our concept art for our main character Ani, and how he became a 3D model.
The Making of Qalupalik’s Main Character Read More »
In this article Pinnguaq talks about not only the ground breaking game Never Alone, but how much it cost the developers to make this game.
The True Cost of Never Alone for Nunavummiut Read More »
In this blog, Ryan Oliver talks about the myth of Qalupalik. As well as how the artists that worked on Qaluapalik impacted our game.
Qalupalik: Influences- Part 1 Read More »
Pinnguaq’s Ryan Oliver spoke at a conference called “Indigenous Cultural Heritage and Technology in the Arctic” in Tromsø.
Tromsø Talk: Part 2 Read More »
Pinnguaq’s Ryan Oliver spoke at a conference called “Indigenous Cultural Heritage and Technology in the Arctic” in Tromsø, Norway.
Tromsø Talk: Part 1 Read More »
This blog touches on how indigenous people, sexism, homophobia, transphobia & misogyny is viewed in the gaming industry.
Women, Gaming and Indigenous Parallel 2014 Read More »
Pinnguaq shows some of the best attractions in our home, Nunavut. You can find some ground breaking stuff here.
Explore Nunavut’s Best Read More »
This blog is about how Pinnguaq has failed but succeeded with the game Qalupalik, as well as what our future plans entail for this video game.
Unfail Even Faster: A Qalupalik Resurrection Read More »
Ryan writes about his experience at GDC, and how we can use culture to influence games. As well as why Lost Levels is an amazing community.
Community Influence: Lost Levels Talk Read More »
We look at some video games that try to show representation of Inuit culture, but they don’t get it right and some even stretch the stereotype.
Inuit Representation in 2014: The Stories We Tell Read More »